On this level you will be introduced to Gliders, Fire Balls, Bombs, and Pink Balls. Be careful not to touch any of these.
On this level you will pick up the Red Key, open the Red Door, and use the Glider to explode the Bomb in front of the Exit.
The first problem is that the Pink Ball is moving back and forth across the Red Button. Each time it moves across the Red Button, the Fire Ball Generator generates a new Fire Ball. These Fire Balls travel in a straight line into the Water and are destroyed, but they create a Barrier between you and the Red Key.
If you press the Green Button, it will open the Passage and allow the Pink Ball a longer path. This will slow down the rate at which Fire Balls are being generated. However, you can do even better than that.
If you step off the Green Button and back on again when the Pink Ball is to the left of the Passage, you will trap it and keep it from pressing the Red Button. Now you have shut off the Fire Ball Generator and can walk around and pick up the Red Key so you can open the Red Door.
Next we want the Glider to glide up and explode the Bomb in front of the Exit. But, the Glider is stuck on a Magnetic Trap.
Note: This is the first time you have encountered a Magnetic Trap. Be careful not to step on Magnetic Traps unless you can guarantee yourself some way of getting free from them.
Stepping on the Brown Buttons will turn off the Magnetic Traps and will release the Glider to move freely. This will let the Glider move up to explode the Bomb.
Once the Bomb is out of the way, you can move on to the Exit.
There are no Chips to pick on this level.